JReact Library
Optimize and Simplify Unity Game Development

🎮 **JReact Library** – Developed since 2016

Role: Developer, Architect
Technologies Used: C#, Unity, Reactive Extensions, Addressables
Repository: JReact Library and Unity Best Practices

🛠️ Key Features
J_StateControls: a state machine implementation to manage complex transitions.
Observer Pattern: Implemented observer design pattern for inversion of control.
Unity Ecosystem: Improves unity audio, addressables, scene management, and tilemaps.

🧩 Architectural Highlights
Reactive Extensions: Handle events dynamically to cut boilerplate and enhance scalability.
Full Documentation: Each major functionality is documented to assist developers effectively.
Scriptable Object Revolution: See also my answer on stack overflow.

🔗 Library: JReact on GitHub
🔗 Best Practices: Unity Best Practices

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